Design

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Everyone learns in different ways

As a designer, I create learning experiences by asking questions and looking at the big picture to see how I can develop more effective instructional strategies.

Assess & Analyze

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Learning is a process

My work emphasizes creative problem solving, evidence-based data analysis, and compelling deliverables.

 

In both research and development, I practice backwards design and explore how pedagogical approaches can shift, change, and and adapt to create more accessible learning activities.

Shapes

Collaborate

Design is thinking made visual

Visual communication drives engagement. Good design is intentional, clear, balanced, affective, and productive. 

Consider the needs of your audience and build a product that illustrates your knowledge. 

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Simple workplane

Drag and drop selections

Minimal text

Arrow Undo Button

Tool Icons

Zoomable

views

3D perspective

Colorful

shapes

Primary colors

3D perspective

Prominent

visuals

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Create to Connect

Visual communication is intentional

Every aspect of design should serve a purpose. Every graphic, button, drag, drop, or click. Establish consistent themes.

Guide learners through clear cues, concise text, balanced colors, and stylized repetition.

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Produce with Purpose

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Consider chunks, patterns, and hierarchies

Organize information so that learners can build and transfer knowledge. Simplify visuals and develop a responsive flow. Create a consistent system where learners can thrive.

Define the Architecture

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Cue the user

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Direct flow

Establish patterns

Limit the frame

Curate the Cognitive Load

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Create an engaging learning experience, but avoid overstimulation. Build in feedback loops to evaluate activities and assess interaction. Learning engagement is good arrangement.

Build & Balance

Evaluate the learning environment

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No one learns in a vacuum. Understand the learning ecology and larger systems at work. 

 

Integrate visuals that reinforce branding and recognition. Create sensory connections to improve memory.  

Affect Outcomes

Design, Develop, and Deliver 

Designs should affect learners, influence progress, and achieve results.

 

Effective design drives growth - in both learners and business. 

Blend Learning & Business

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