Tactile Technologies is a curriculum product that introduces learners to 3D printing technologies and accessibility principles. Modules and interactive, in-person workshops help learners gain the skills needed to transform visual media into a 3D learning experience.
Participants choose their media (usually a children's book), adapt the story into 3D, design/edit 3D models, and create a tactile product. Tactile Technologies updated an aging curriculum and offered a new, project-based learning experience for practicing accessibility in educational environments.
+ UX Researcher
I create customized learning experiences that best fit your company needs. Designs use interactive formats to motivate learners, sequence activities and build long-lasting skills.
As a product manager, I work with cross-functional teams to prioritize tasks, engage stakeholders, develop deliverables, and drive iteration. Let's build something together!
Company cultures are unique, so why adopt a one-size-fits-all solution? Localization services adapt learning tools to best fit your place, space, people, and culture.
Learner-centered modules that blend digital, social, & printed materials. Blended learning approaches scaffold lessons while also empowering individuals to explore information at their own pace.
My training and onboarding programs socialize learners - creating an environment where people can share knowledge, promote best practices, and support each other.
Research drives innovation.
To ensure the best learning outcomes, I identify needs, assess tools, analyze learners, challenge expectations, and develop targeted solutions.