
Tactile Technologies
Tactile Technologies is a curriculum product that introduces learners to 3D printing technologies and accessibility principles. Modules and interactive, in-person workshops help learners gain the skills needed to transform visual media into a 3D learning experience.
Participants choose their media (usually a children's book), adapt the story into 3D, design/edit 3D models, and create a tactile product. Tactile Technologies updated an aging curriculum and offered a new, project-based learning experience for practicing accessibility in educational environments.
SHANNON BUTTS

Educator, Designer, Administrator
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Over 12 years of experience
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A diverse background in technology, teaching, and project management
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A history of creating compelling learning experiences.
My work uses emerging technologies to build better information infrastructures: creating new points of access, amplifying marginalized voices, and challenging learners to take ownership of their educational experiences. For me, learning is about curious collaboration - asking questions, analyzing data, and exploring possibilities.
What kind of projects can we build together?

Research and Teaching Areas
Digital Rhetoric
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Mobility Studies
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Technofeminism
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Social Justice
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Sustainability
Writing Studies
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Public Writing
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Composition Pedagogy
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Location-Based Writing
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Multimodal Composition
Technologies
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Augmented Reality
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3D Printing
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Arduinos
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Digital Mapping
Professional Communication
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Instructional Design
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Business Writing
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Technical Communication
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Accessibility