Tactile Technologies
Tactile Technologies is a curriculum product that introduces learners to 3D printing technologies and accessibility principles. Modules and interactive, in-person workshops help learners gain the skills needed to transform visual media into a 3D learning experience.
Participants choose their media (usually a children's book), adapt the story into 3D, design/edit 3D models, and create a tactile product. Tactile Technologies updated an aging curriculum and offered a new, project-based learning experience for practicing accessibility in educational environments.
SHANNON BUTTS
Access and Ability
Access and Ability is a media campaign I developed for the annual Pedagogy, Practice and Philosophy Conference (PPP) in January 2020. This national conference brings in instructors, designers, educators, program administrators, and learning specialists from around the world to discuss pedagogy. The conference theme for 2020 was Access and Ability, and participants were encouraged to consider new tools, methods, and approaches to accessible instruction.
Role: Designer, Media Manager, Event Coordinator, Keynote Speaker
Responsibilities: Conference Design, Media Design, Distribution, Analytics
Audience: Conference participants, Educators online, the general public
Tools Used: Adobe Photoshop, Canva, Twitter, MassMine Data Tracking
The media campaign engaged conference participants and distance learners through interactive Twitter discussions. Each of the posters below was designed for the conference and featured online as a question prompt. Over the course of the event we reached over 1,000 unique visitors and increased traffic to the conference site by 250%.